In addition I’m setting spell visual tiers so an apprentice spell will have less bells and whistles than an adept or master spell visual. It is also my goal to help better visually identify what class a player is by what spells they cast. My hope is that players won’t have to turn the FX off when they group or raid and will still be able to tell what is going on. I’m currently updating, optimizing and standardizing every class spell visual in the game. ![]() Gary was kind enough to sit down and answer some questions!Īnd the news that many players have been waiting for, regarding Spell Animations…ĭo you have any special (or just super fun) projects you’re working on now for EQII? Everything from spell effects to the nifty mists and sparkles on epic weapons. Posted in Art, Appearance, Housing, Game Updates & MaintenanceĮQ2 Artist Gary Daugherty does the effects for everything you see in-game. GU57: Players Get Animated Over Spell Effects EQ2X, as it’s being abbreviated, may be discussed on the separate EQ2X Forums. Game Update 57 will arrive simultaneously on both servers. Today’s update contains no new dungeons or raid zones.Īlso going live today is the public beta for EverQuest II Extended, the Free-to-Play alternative to a monthly EQ2 subscription.The “Notable Norrathian” contest winning paintings are now available within Norrath but only during the monthly City Festivals (next is Sept 1-7).Fighter heals will no longer critically heal.All classes have had some group-specific spells postponed until later levels to reduce the number of spells new players get in the first 20 levels.Gorowyn has received further architectural rebuilding to improve navigation. ![]() ![]()
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