Sales of the game were to stop, every unsold copy (5,000 approximately) was to be destroyed and every advertisement about the game was to be removed. The licensing turned out to be granted in error. Disney who had made a promise to his uncle Walt, that Fantasia adaptions would not be made. The release of Fantasia was met with complaints by Roy E. With no time to tweak the gameplay or polish the graphics, the game was shipped in time for the holiday season. By May, Sega presented Fantasia at the Consumer Electronics Show and by mid-summer was showcased at the Tec Toy launch. It was difficult to replicate the animation and music quality of the film to the 16-bit console. With pressure from holiday rush and the summer release of Sonic the Hedgehog, time to develop the game was tight. The development team consisted of six people who lacked experience in developing console games. Butler monitored Infogrames development of the game to ensure it remained a faithful adaptation. The Sega producer Scott Berfield along with Stephan L. Sega was inspired by the success of Castle of Illusion and by the 50th Anniversary of the 1940 film to create the game. In each level, the player collects a certain number of hidden magical notes in order for the song to play once again. The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles. The game's four levels were based on amalgamations of the segments of Fantasia, with each one themed around the elements: water (The Sorcerer's Apprentice, Dance of the Reed Flutes and Nutcracker Arabian Dance), earth (The Rite of Spring), air (Trepak, Pastoral Symphony and Dance of the Hours) and fire (Night on Bald Mountain, Toccata and Fugue in D Minor). For all other Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here.The player controls Mickey Mouse as the Sorcerer's Apprentice through various side-scrolling levels in an attempt to collect musical notes that went missing whilst he was asleep. Until then, head over to our Fantasian forum thread for more discussion. I’ve been enjoying most of the new games on the service but I’m definitely very excited to see what Mistwalker brings out with Fantasian this year. I know quite a few people who signed up for the service for Fantasian but have long cancelled the subscriptions while waiting despite many great games being added since launch. Check it out below showcasing the interface during exploration (alongside the development fps counter on the top left): Today, Hironobu Sakaguchi just tweeted a new in development screenshot of the game. As of now, we are yet to see a full gameplay trailer for Fantasian but considering it is targetting this year for release, we should see something soon. Over the years since the game was officially announced, we’ve seen some dioramas that the team is creating for use in the game with 3D characters alongside some more artwork. Fantasian has been in development for three years now and is nearing completion as revealed by Mistwalker. Hironobu Sakaguchi was even featured in the “Meet the Creators" trailer for the service. Back when Apple Arcade was finally revealed, Fantasian from Final Fantasy creator Hironobu Sakaguchi and Mistwalker was revealed for the service.
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